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Saved Characters
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Build your character. Nothing saves — start fresh each session (unless you save it on the left).
Name
(becomes your nickname)
Character Photo
(shown to others via /look)
No photo
Remove Photo
Description
(appearance, personality, backstory...)
Arrival Line
(how you show up — use {room} for the room name; your nick is always appended)
e.g. "A silver aerodyne flies across the sky and lands in {room}." or "The blue Nissan rolls into {room}." Leave blank for the default.
Departure Line
(how you leave — {room} works here too)
Holdings
Stocks, accounts, houses, vehicles — all holdings must be acquired in-character (ICly).
Property / Asset
Type
Value (¥)
Rent / mo
+ Add
Contacts & Networks
Name
Affiliation
Notes
+ Add
Preview — /look result
Fill in your name to begin.
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Room:
inn
♪
■
roll
me
look
who
attack
medic
help
format
mode:
OOC
›
Send
Rooms
+ New Room
New Room
Room Name (slug)
Description
Image URL (optional)
Outdoor room
(affected by "outside" weather)
Ambient Lines
(one per line — occasionally drift into chat on their own)
Save
Cancel
HP
100
−
+
Character
—
Attack
Target
Weapon Range
Point Blank (0–10 ft)
Short Range (10–100 ft)
Mid Range (100–300 ft)
Long Range (300+ ft)
Attack Distance
Point Blank (0–10 ft)
Short (10–100 ft)
Mid (100–300 ft)
Long (300+ ft)
Attack
Cancel
Medical
Patient
Your Role
Medic (1d12, success 4–12)
Civilian (1d6, success 4–6)
Treat
Cancel
Hack
Target System
ICE Type
White ICE — passive, logs & alarms (Easy)
Gray ICE — active trace & lockout (Medium)
Black ICE — lethal feedback (Hard)
Military-grade / Kuang-class ICE (Very Hard)
Rig / Modifier
Improvised Rig (no deck) — −15
Street Deck — +0
Corp-Grade Deck — +15
Military Cyberdeck — +25
AI-Assisted Icebreaker — +35
Breach
Cancel
Spawn NPC
Name
Presence Description
(shown as "{name} ...")
Mood
(optional)
Addiction
None
Soft Drugs
Hard Drugs
Designer / Combat Synth
Psychedelics / BTL
Max HP
Attacks back if attacked
Immortal
(can't be killed — attacks/hacks never drop HP)
Vendor
(sells/buys items via /talk catalog)
Sells
(one per line: item | price)
Buys from players
(one per line: item | price paid — player must have the exact item in inventory)
Hackable
ICE Type
(if hackable)
White ICE (Easy)
Gray ICE (Medium)
Black ICE (Hard)
Military-grade (Very Hard)
Hack Success Text
(optional)
Knockout Text
(shown when badly wounded, not dead)
Death Text
Dialogue Options
(one per line: label | response | optional: give/buy/sell | item | price)
give = free item to player · buy = player pays price¥ and receives item · sell = player gives up item and receives price¥
Idle Lines
(one per line — NPC occasionally says one on its own, independent of /talk)
Spawn
Cancel
New Exit
Exit Name
Direction
(optional shortcut — lets players just type "n")
None (name only)
North
South
East
West
Northeast
Northwest
Southeast
Southwest
Up
Down
Destination Room
Room Description Line
(added under the room's description in /look)
Move Text
(your own action, shown as "{nick} ...")
Arrive Text
(optional, shown in destination room as "{nick} ...")
Save Exit
Cancel
Place Item
Item Name
Description
(optional, shown when someone looks closer)
Container
(other items can be put inside)
Usable
(players can /use it)
Use type
Readable (shows text)
Dice roll outcome
Text shown when read
Roll needed (DC, d20)
Success text
Failure text
Place
Cancel
Customize Skin
Background color
Outline / border color
Text color
Background texture
None (flat)
Scanlines
Grid
Dot matrix
Static / noise
Apply
Reset
Cancel
Spawn Item
Item Name
Category
(free text — Weapon, Lore, Consumable, etc.)
Description
(shown when clicked/looked at)
Container
Usable
Use type
Readable (shows text)
Dice roll outcome
Text shown when read
Roll needed (DC, d20)
Success text
Failure text
Destination
Drop in this room
Give directly to a player
Player nick
Spawn
Cancel